function love.load()
    birdY = 200
    birdYSpeed = 0

    playingAreaWidth = 300
    playingAreaHeight = 388
end

function love.update(dt)
    birdYSpeed = birdYSpeed + (516 * dt)
    birdY = birdY + (birdYSpeed * dt)
end

function love.keypressed(key)
    if birdY > 0 then
        birdYSpeed = -165
    end
end

function love.draw()
    love.graphics.setColor(.14, .36, .46)
    love.graphics.rectangle('fill', 0, 0, playingAreaWidth, playingAreaHeight)

    love.graphics.setColor(.87, .84, .27)
    love.graphics.rectangle('fill', 62, birdY, 30, 25)

    love.graphics.setColor(.37, .82, .28)
    love.graphics.rectangle('fill', playingAreaWidth, 0, 54, playingAreaHeight)
end